
Today a new mechanic has appeared in the game - Risk Areas. These are special territories beyond the control of cities, guilds, and royal authorities. There are no guards here, no laws apply, and no one takes responsibility for what happens inside. Anyone who decides to enter these lands does so at their own risk.

Risk Areas were designed as places for more dangerous but also more rewarding expeditions. Here you can find resources and materials that are almost impossible to obtain in the regular regions of the world.
Risk Areas are remote and hard-to-reach territories: abandoned settlements, old mines, wild forests, mountain passes, and forgotten roads. Maps of these places become outdated quickly, and expeditions do not always return.
Because of their isolation, these lands remain largely unexplored. This is why you may encounter:
rare natural resources
dangerous monsters that avoided extermination
unique creatures that live only in these lands
other players searching for valuable loot
Only one principle applies here - the law of the strongest.
There are no safe Areas or city protection inside Risk Areas. Players can:
fight monsters
gather resources
attack other players
hunt for rare loot
Victory may bring valuable trophies, but defeat always has consequences.
If a player dies to another hero, part of their equipment goes to the winner.
Death in a Risk Area always leads to losses.
When a character dies, they:
lose 1 to 3 random equipped items
are immediately expelled from the zone
If a character dies to a monster, the lost items disappear into the depths of these lands.
Each entry into a Risk Ares generates a random map of 25 x 25 tiles.
On the map you may encounter:
monsters
resources
random events
chests with gold
Exploration and interaction with objects are possible only if the character's health is above 10.
Moving through the zone can be dangerous. While traveling:
there is a 20% chance that an enemy will attack the player
there is a 10% chance that enemies increase their skills by 20 - 60%
Sometimes special events may appear. For example:
a powerful enemy with a valuable reward
an effect that increases a random attribute by 5 - 10% for 24 hours
Rare materials needed for high-level equipment can be gathered in Risk Areas.
Gathering mechanics:
each gathering attempt gives 2 - 12 resource units
requires a pickaxe or axe of the appropriate level
tool gathering bonuses are applied
all types of potions affecting gathering work
Enemies can drop 1 - 3 items.
However, no experience is awarded for defeating monsters in Risk Areas.
Sometimes you may encounter chests containing gold.
There are two ways to open them.
Break the chest
a fast method
but there is a 52 - 81% chance to destroy the contents
Use a lockpick
70% chance to open the chest
lockpicks can be purchased from the Hero Supplier in the Village
Weather also affects enemies.
Rain and thunder
-10% enemy defense and resistance
Night sky
+10% enemy dexterity
+40% enemy stats
Strong wind
-15% enemy stats
Because of dangerous routes and supply difficulties, access to Risk Areas is limited.
The location opens:
3 times per day
for 1 hour
During these times many adventurers travel to these lands hoping to find valuable loot.
However, remember - losses in Risk Areas are not compensated.
Risk Areas were created as a place where players can obtain rare resources and test their strength. But the deeper you go into these lands, the higher the price of a mistake becomes.