Dev Log #3: Land improvements, new items, and dynamic difficulty

The land ownership system in Heroes Adobe continues to expand. The Workshop Storage has received an important new upgrade - item storage.
You can now place items there directly from your inventory, freeing up space and managing your resources more efficiently.

Dev Log #3

Initially, the storage can hold 10 items.


Each new level of the Workshop Storage adds +2 storage slots, and at the maximum level (10), its capacity reaches 30 slots.

land improvements

In addition to land-related changes, the following updates were made:

  • numerous bugs have been fixed;
  • energy consumption during land exploration has been adjusted;
  • prices for some potions have been updated.

Two new craftable items have been added to the Anvil:

  • Wooden Mask
  • Homemade Knuckles

These items do not have high stats, but they are very cheap to craft. They are a great way to level up your Tailor or Blacksmith skills before creating more valuable items.

A dynamic difficulty system has been added to the Risk Zones location.

dynamic difficulty system

The game world now adapts to your hero’s strength to keep exploration challenging and engaging.

When you enter a map tile for the first time, the system compares your overall stats with the strength of local enemies. If your power exceeds the monster’s strength by 1.5x (50%) or more, enemies on that tile are automatically strengthened.

The stronger your hero, the greater the scaling: for every 50% advantage, monsters gain +90% power.

This means that even starting locations can become dangerous if you return to them with a high-level character. The scaling affects all core monster attributes.

📅 Apr 09, 2026 👀 8