
The rain started - and I realized: Arel'dor has come alive. Weather isn’t just a pretty backdrop anymore - it’s a real gameplay mechanic. It shifts every couple of hours, and now every journey feels like a new story.

A new weather icon has appeared in the menu, along with temporary buffs and debuffs that affect everyone: players, monsters, traders, hunters. Every climate now sets its own rules.
A “normal” day - nothing stands in your way, everything is stable. Perfect for traveling, trading, and gathering. Just the calm backdrop of life - the Arel'dor we’ve all grown used to.
When clouds roll in, you feel it immediately. Roads get slippery (+25% travel cost), resources are gathered a bit slower (-5% efficiency), and defense in PvE drops by 5%.
But blacksmiths and tailors under a warm roof find new inspiration (+10% crafting XP), and dungeon runs feel revitalized - +10% gold and XP.
Dust in your face, clothes clinging to your body - travel costs +15%, resource gathering -5%. Yet the wind helps hunters: it carries away your scent, and prey appears more often (+10 enemies after 30 minutes of hunting). In dungeons, the tension rises - +5% rewards.
Everything slows down: +20% travel cost, -15% resource efficiency, stamina drops, but there are more enemies (+20). Blacksmiths and tailors thrive again - +15% XP, and dungeons feel cozier than ever (+5% XP and gold).
The most dangerous and atmospheric time. Visibility nearly zero (+35% travel cost), enemies stronger (+30% stats), but agility grows (+10%).
Crafting at night is risky - 35% chance to fail, but if you succeed, you gain +35% XP. Dungeon explorers, though, might stumble upon rare gear (+10% drop chance).
Arel'dor truly lives now. You can feel the world breathing - the wind, the rain, the night, the snow are no longer just a backdrop. Every journey, every craft, every run now depends on the weather.