Caste

At level 30, every hero gains the right to join a caste that best matches their playstyle and personal preferences. Joining a caste costs 250 Astralite. A hero may leave a caste at any time and later join another one by paying the entry fee again.

caste

Each caste grants unique advantages. Below is a detailed overview.


Rogues “Night Wanderers”

A secret brotherhood of raiders and adventurers living on the edge of civilization. Rogues value freedom above all and strike from the shadows to claim fame and fortune by any means.

nightWanderers

Passive bonuses:

  • +10% to all stats in PvP and PvE battles
  • +15% gold theft on victory against players

Active skill: Shadow Strike
Increases all damage dealt by 20% for 5 turns.


Guardians “Silver Order”

Honor and order define them. Guardians are disciplined protectors who defend law, justice, and the lands of Areldor.

guards

Passive bonuses:

  • +15% defense and resistance in PvP and PvE battles
  • +30% gold from territory defense and capture (PvZ/PvP)

Active skill: Unbreakable Oath
Reduces incoming damage by 30% and grants immunity to stun/paralysis for 3 turns.


Merchants “Golden Consortium”

Masters of trade and economy who control resource flows and profit through strategy, markets, and expansion.

merchants

Passive bonuses:

  • +20% gathered resources in PvE locations
  • +30% income from selling items and resources

Active skill: Bribe
Reduces enemy stats by 20% for 5 turns, while the Merchant gains +10% damage.


Additional Information

Caste skills are available only to members. Leaving a caste removes all its abilities.

Caste bonuses do not apply in:

  • Territory Battles
  • Citadel of Trials
  • Dungeon Walk
  • Merchant on Your Own Island

Caste Buildings

Members can collectively fund special buildings.

caste buildings

  • Forge – future equipment enhancement and special effects
  • Armory – storage and distribution of special gear

More mechanics will be revealed after construction begins.

📅 Apr 26, 2026 👀 2