
At level 30, every hero gains the right to join a caste that best matches their playstyle and personal preferences. Joining a caste costs 250 Astralite. A hero may leave a caste at any time and later join another one by paying the entry fee again.

Each caste grants unique advantages. Below is a detailed overview.
A secret brotherhood of raiders and adventurers living on the edge of civilization. Rogues value freedom above all and strike from the shadows to claim fame and fortune by any means.

Passive bonuses:
Active skill: Shadow Strike
Increases all damage dealt by 20% for 5 turns.
Honor and order define them. Guardians are disciplined protectors who defend law, justice, and the lands of Areldor.

Passive bonuses:
Active skill: Unbreakable Oath
Reduces incoming damage by 30% and grants immunity to stun/paralysis for 3 turns.
Masters of trade and economy who control resource flows and profit through strategy, markets, and expansion.

Passive bonuses:
Active skill: Bribe
Reduces enemy stats by 20% for 5 turns, while the Merchant gains +10% damage.
Caste skills are available only to members. Leaving a caste removes all its abilities.
Caste bonuses do not apply in:
Members can collectively fund special buildings.

More mechanics will be revealed after construction begins.