
A new way to unite with other heroes has arrived in Areldor - Guilds.

Players can now create their own guilds, develop a shared stronghold, complete contracts, earn War Tokens, and go to war against other guilds for glory and wealth.
Creating a guild costs 1,000 Astralite, and its founder receives a unique trophy.

A guild starts at level 1 and can grow up to level 10. With each level, the maximum number of members increases, from 10 to 28 heroes.
The foundation of guild development is the Castle. Upgrading it increases the guild's level, expands its member capacity, and unlocks new guild buildings and upgrades.

Three additional buildings are currently available:
All guild members can contribute resources toward building upgrades. Only the guild leader can start an upgrade.
Through the Military Academy, a guild can declare war on another guild by spending 15 War Tokens.

A war lasts for 7 days. During this time, members of both guilds can fight each other and earn points for their guild.
Each victory awards 1 War Point and additional Glory.
At the end of the war, the guild with the most War Points wins. The winning guild receives additional Glory and the entire Treasury of the defeated guild, which is distributed among its members.
However, defeat comes with a price - the losing guild loses part of its accumulated Glory and its entire Treasury.
Guilds bring a new level of cooperation to Areldor. Your progress is no longer limited to the development of a single hero - you can now build and strengthen an entire team, develop a shared stronghold, complete contracts, and fight for influence across the world.
Unite, build your guild, and prove that your team deserves the glory of Areldor.